What puzzles me is how Acts 1-4 of Elite is similar to Acts 5-6 of Normal in terms of experience. My very first time finishing Normal I was at around level 53-54 and I finished Elite at around level 75 doing Acts 1-4 of both to compare. This is as close as I can get to relating to your situation and I do not remember at any point thinking I was overleveled. the only difference here is I did not do full clears for Acts 1-4. I can’t speak for everyone here but I’m going off of and trying to recall my memories of playing Grim Dawn for the first time where I did do full map clears, as many side quests as possible and so on and when the expansion released where I similarly did every side quest across the whole game and did full map clears for the expansion areas. Sad there isn’t more new and returning players that want to enjoy the game and story and not just haul-ass through content. From 50 upwards you should start making use of the defenses and blessings you can buy. Then some bosses will start to show, along with the usual mix of monsters. You will start to see some heroes as you approach 50. I think the majority of people here just see normal main campaign as just a chore to burst through to get on to shiny gear and grimtools screenshots. As you go up, the level and type of monsters increases. Acts 5/6 of Normal are similar in difficulty to Act 1 of Elite. While you’re not wrong, I generally see Acts 5 and 6 of one difficulty about as difficult as the beginning of the next difficulty, i.e. Ramp it up for the 2 other difficulties not even being brought up here. It defeats many of the core values of a RPG/aRPG video game.ĭon’t forget this is normal difficulty. You have 3 Diablo’ish 2 difficulties so you DON’T have to scale-up mobs and offer flexibility to the rest of the player base and some players that don’t have teenage energy-drink twitch reflexes… But have ultimate for end-gamers + Crucible. What’s the point of levels? Floating levels for enemies is like a stationary bike with no exercise. So if you struggled with an area, you can NOT get stronger and come back in typical RPG style because…SURPRISE, they’re higher level then you!Ĭharacter progression is and has always been the core of RPGs and D&D-like systems and this choice nullifies that. We’re still in normal but getting end-game damage to the face. Look forward to Forgotten Gods and anything released by Crate. Me and my playing partner are still on normal difficulty and we’re lv 70s in Malmouth. But the way this game relies on you finding randomly-generated things like portals (wastes), bosses, drops, etc it’s difficult NOT to over-level.
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