![]() ![]() ![]() Additionally, the game world of the space station is massive. ![]() There is always something interesting in the emails and sticky notes on computer monitors that you find. At some point, you do a personality test, which later is passed around in an email chain where the other scientists comment and point out irregularities. There are tons of emails and notes to read that clue the player into the characters and large scope of the world. Prey’s strength, much like Arkane Studios’ Dishonored 1 & 2, is the extensive world and lore that is meticulously forged and designed, even within the first hour. You exit to find yourself in a different reality filled with conspiracy and intrigue. When something in the lab attacks one of the scientists, they sedate Morgan Yu - you wake up in your apartment again like nothing happened. Once at the facility, you pass through a series of tutorial tests in a sterile lab and await the next instructions from the voyeurs. Curiously, given Arkane’s work with how extensive Dishonored 2 treated Emily and Corvo in the gameplay sense, there was no immediate difference between choosing either gender, which seemed completely superficial. As the game starts, Morgan Yu (choose male or female) goes in to his first day at the office to work with his father, Alex Yu. Minutia takes us away from this drudgery but for Morgan Yu, scientist in the near-distant future, there is no escape. The monotonous and automatic repetition of our morning rituals says a lot about our existence and how we take hold of our identity in the world. I was invited by Bethesda to play Prey (2017) before it releases this coming May. ![]()
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